This is the day we’ve all been waiting for and working towards, and it’s finally here. Today we come out of Early Access and everyone can enjoy the PC 1.0 version of our game. To celebrate this event, everyone who boots up PUBG in the next few weeks will get a new free in-game Winner Winner Chicken Dinner tshirt. It will be dropped in your inventory after logging in. Do not miss this chance to get this limited edition tshirt, let your PUBG squadmates know too.
The 1.0 launch marks the end of the first chapter of our development team’s effort to bring forth the best battle royale experience for our players. But this is just the beginning. After 1.0 is out, we will continue to uphold our open development principles and keep listening to your feedback, as we have done through Alpha, Beta and Early Access stages of the process. Reaching version 1.0 for us means establishing the basic structure for the smooth Battle Royale gameplay of our game. Balancing and polishing in terms of gunplay, sound, animations and other features and systems will continue after launch.
We’ve been working hard to address some of the most important issues for our community members and have seen some improvements recently that we wanted to share with you.
We’ve implemented two waves of adjustments to deal with server stability issues since PC 1.0 test build #3 hit our test servers. We estimate that there was around 50% decrease in stability issues experiences by players. However, we understand that this is not enough. We have identified various causes for the stability issues and are expecting progressive improvements going forward.
As we announced earlier, we are considering limiting maximum ping depending on user network status in order to establish a smooth gameplay environment and enhance server stability. Before applying the measure to all regions, we will need to fully investigate its feasibility and analyze the outcome, so we will be running a limited test. After implementation, players with a high ping difference from average ping range for the region or players connecting over long distance will not be able to connect to a match. As a result, only players in a certain ping range would be able to enjoy the game together in the same server which leads to a more stable and smooth environment. We will keep you updated on our progress as we continue looking into this method and analyzing our results.
We’ve strengthened cheat prevention measures and continue to reinforce them. We’ve also implemented various automatic and manual anti-cheat measures and thanks to all these actions have seen an estimated reduction of 65.7% in the number of players trying to use cheats. We are also continuing to actively remove banned players from our leaderboards. No online multiplayer game can remove all cheaters but we will continue to direct our best efforts towards reducing the number of cheaters as much as possible and maintaining a fair play environment.
Without you none of this would be possible. You, the person reading this. You may have been with us since the first alpha test or maybe you started playing PUBG only a few days ago. You may have had over 100 chicken dinners or maybe you’re still hunting for your first one. What matters is that you’ve stuck with us through good times and rough patches alike. You’ve seen some crazy stuff in-game. You’ve had defeats, near triumphs and brilliant victories. Thank you for your feedback, your reports, your thoughtful criticism. Thank you for cheering us on. Thank you for being there for us. Thank you, and see you in the next chapter.
You can find the full PC 1.0 release patch notes here
See you in-game,
The PUBG Development and Community Team
Original post can be found here: https://www.playbattlegrounds.com/news/113.pu
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